

Our first offering will be a basic AC1 server and client download. Our current plan is to offer the first player run server packages and to open up our player run server sub-forums by the end of the year.
#Dfo chronicle flauncher update#
We also wanted to provide an update regarding “community” servers. ~ The AC forums will remain up and available ~ Note that after the transition, help requests will only be available regarding harassment issues or account assistance with the $10 one-time activation purchase. ~ Any inactive subscriptions that players wish to access after the transition will require a one-time activation fee of $10 via the myaccount website ~ We will no longer be performing MSN Zone migrations after May 31st (click here for more information regarding MSN Zone Migrations) ~ After the transition, new accounts can be created with a one-time $10 purchase through our normal sign-up page Other important information for the transition:
#Dfo chronicle flauncher free#
Note that this means some players will technically receive some portion of July free as a result, as we have decided to absorb the cost and not run partial payments to cover it. The last payments will be processed on June 31st, making July the final “paid” month. **Space reserved for proper OP, just getting the word out**Īs of August 2014, Asheron’s Call and Asheron's Call 2 will no longer charge a subscription fee for players. So far the server I play on is in the stone age so-to-speak, with people trying to lash together stone tools and shacks, but I can see the future potential. However, they have also pulled the no-target combat from Warband and added the terraforming and ability to shape your surroundings of all the Minecraft clones. You can clearly see the genetics of UO in the skill cap and crafting system, which is a good thing. That being said, I've put about 6 hrs into it already, and all ive done was move some earth around to make space for my own shack, in a player placed/designed/defended/organized village.įIRST IMPRESSION - The devs are pushing this in the direction of Ultima Online, if it were 3D, and was based on realism with no magic or monsters (altho you can consider some people as monstrous). Right now the game is really janky, being an alpha, and a year away from the MMO part (it is currently being run as 64 player mini test realms).

Here is the main idea, pulled from the game info section - “Life is feudal” is an indie project of the Hardcore Sandbox MMORPG, set in a Realistic Medieval fictional world. Great citizens of Wangland, I present a new medieval themed MMO.
