
UI: Fixed logic to make sure we always designate one player as "winning" with most original capitals controlled in the notification (which makes this consistent with the Victory screen). UI: Fixed the logic for calculating the total number of original capital cities a team owns and determine if there is a clear winning team. Note, if you have already saved your game with this glitch already in place, you're stuck with it, but it's benign. This is now fixed.įix a bug that could prevent paratrooper from appearing after AI moves and was causing planes from not fading out after re-basing.įix a bug that could cause existing pre-patch saves to sometimes display “1 turn to construct Fishing Boats” on Tundra tiles in the tool-tip. Muliplayer: Fixed an early-game OoS (followed by a broken match) that could occur when playing between a player running DX9 and a player running DX11 on certain maps.Īn AI gifted City-State (or city) could cause a game hang if the player did not make their choice immediately (liberate, puppet, etc.) because if you paused, and then liberated, you could get a production prompt for the city which you no longer owned, blocking turn progress. New Bug fixes: AI embarked civilian units could plunder enemy trade routes. Influence anchor point increase gained from pledge to protect is now 5 (was 10) Reduced combat strength of XCom Squad from 110 to 100. Indonesia: Indonesian Candi no longer requires Fresh Water.Īmerica: American Minuteman now has an additional promotion to earn points toward Golden Ages with kills.


Japan: Samurai upgrades to Rifleman instead of Musketman (also obsoletes later). Germany: Reduce Bismarck's desire to conquer city states from 7 to 4. Here are the differences between the beta and the final patch release:
